- elif ev.key in KEYS.SWITCH:
- self.next_viable_pos()
- return finish_event()
- elif ev.key in KEYS.SELECT:
- if self.state.player.set_position(self.card_pos):
- self.state.gameboard.change_mode(ACT)
- self.info.set_position(self.card_pos)
- sound.play_sound('chirp.ogg', volume=0.5)
- return finish_event()