- if (ev.key in KEYS.SELECT and
- self.state.player.set_position(self.card_pos)):
- self.state.gameboard.change_mode(ACT)
- self.info.set_position(self.card_pos)
- return finish_event()
+ elif ev.key in KEYS.SELECT:
+ if self.state.player.set_position(self.card_pos):
+ self.state.gameboard.change_mode(ACT)
+ self.info.set_position(self.card_pos)
+ return finish_event()