+ for tile in self._tiles:
+ tile.draw(surface)
+
+ def change_pos(self, offset):
+ tpos = (offset[0] + self.pos[0], offset[1] + self.pos[1])
+ if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
+ return False
+ self.pos = tpos
+ self.info.set_position(self.pos)
+ return True
+
+ def handle_event(self, ev):
+ if self.state.gameboard.player_mode in (ACT, MOVE):
+ return super(BoardWidget, self).handle_event(ev)
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in KEYS.UP:
+ if self.change_pos((0, -1)):
+ return finish_event()
+ if ev.key in KEYS.DOWN:
+ if self.change_pos((0, +1)):
+ return finish_event()
+ if ev.key in KEYS.LEFT:
+ if self.change_pos((-1, 0)):
+ return finish_event()
+ if ev.key in KEYS.RIGHT:
+ if self.change_pos((+1, 0)):
+ return finish_event()
+ if ev.key in KEYS.SWITCH:
+ self.state.gameboard.change_mode(MOVE)
+ self.info.set_position(self.state.player.position)
+ return finish_event()
+ return super(BoardWidget, self).handle_event(ev)