+ if self.flash_light.tick():
+ self.prepare()
+ for tile in self._tiles:
+ tile.draw(surface)
+
+ def update_card_pos(self, card_pos):
+ self.card_pos = card_pos
+ self.legal = self.card_pos in self.state.player.legal_moves()
+ self.info.set_position(self.card_pos, legal=self.legal)
+ sound.play_sound('zoop.ogg', volume=0.05)
+
+ def change_pos(self, offset):
+ tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
+ if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
+ return False
+ self.update_card_pos(tpos)
+ return True
+
+ def next_viable_pos(self):
+ moves = self.state.player.legal_moves()
+ try:
+ idx = moves.index(self.card_pos)
+ idx = (idx + 1) % len(moves)
+ except ValueError:
+ idx = 0
+ self.update_card_pos(moves[idx])
+
+ def force_skip_animation(self):
+ for tile in self._tiles:
+ tile.animation = 0
+
+ def handle_event(self, ev):
+ if InvalidateTheWorld.matches(ev):
+ self.flash_light.reset()
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in KEYS.UP:
+ if self.change_pos((0, -1)):
+ return finish_event()
+ elif ev.key in KEYS.DOWN:
+ if self.change_pos((0, +1)):
+ return finish_event()
+ elif ev.key in KEYS.LEFT:
+ if self.change_pos((-1, 0)):
+ return finish_event()
+ elif ev.key in KEYS.RIGHT:
+ if self.change_pos((+1, 0)):
+ return finish_event()
+ return super(BoardWidget, self).handle_event(ev)