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Return is old-school (8-bit?)
[naja.git]
/
naja
/
widgets
/
info_area.py
diff --git
a/naja/widgets/info_area.py
b/naja/widgets/info_area.py
index 34bbec746df01e9756ae092e31d1a9811922b96c..0c5bd0afebcc21dc4782e310d9539837bf7383b3 100644
(file)
--- a/
naja/widgets/info_area.py
+++ b/
naja/widgets/info_area.py
@@
-7,7
+7,7
@@
import pygame.locals as pgl
from naja.constants import (
INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
from naja.constants import (
INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
- INFO_RIGHT_PADDING, BIT_SIZE)
+ INFO_RIGHT_PADDING, BIT_SIZE
, BITS
)
from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
@@
-21,7
+21,7
@@
from naja.widgets.text import TextBoxWidget, TextWidget
HINTS = {
ACT: ("Choose an action using the Up/Down keys.\n"
HINTS = {
ACT: ("Choose an action using the Up/Down keys.\n"
- "Press
Return
to execute the action."),
+ "Press
Enter
to execute the action."),
EXAMINE: "Select a tile to examine using the arrow keys.",
}
EXAMINE: "Select a tile to examine using the arrow keys.",
}
@@
-138,8
+138,10
@@
class InfoAreaWidget(Widget):
[(x_offset, y_offset), (right, y_offset),
(right, bottom), (x_offset, bottom)], 4)
[(x_offset, y_offset), (right, y_offset),
(right, bottom), (x_offset, bottom)], 4)
- if action.required_bits in BIT_MAP:
- img_name = BIT_MAP[action.required_bits].replace(
+ required_keys = action.required_bits & frozenset([
+ BITS.RED, BITS.GREEN, BITS.BLUE])
+ if required_keys in BIT_MAP:
+ img_name = BIT_MAP[required_keys].replace(
'.png', '_small.png')
img = resources.get_image(img_name,
transforms=(EIGHT_BIT,))
'.png', '_small.png')
img = resources.get_image(img_name,
transforms=(EIGHT_BIT,))
@@
-148,6
+150,14
@@
class InfoAreaWidget(Widget):
else:
glyphs_x_offset = INFO_LEFT_PADDING
else:
glyphs_x_offset = INFO_LEFT_PADDING
+ if BITS.MSB in action.required_bits:
+ msb = resources.get_image('board/msb_lock_decoration.png',
+ transforms=(EIGHT_BIT,))
+ msb_rect = msb.get_rect()
+ self.surface.blit(
+ msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset)
+ )
+
for glyph in action.get_glyphs():
img = resources.get_image(
glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
for glyph in action.get_glyphs():
img = resources.get_image(
glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))