- y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
- self.surface.blit(hint.surface, (4, y_offset))
-
- def prepare_action(self, choice, action, y_offset):
- x_offset = 18
+ y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height
+ - BIT_SIZE[1] - 2)
+ self.surface.blit(hint.surface, pos())
+
+ # Game mode (puzzle, easy, standard, hard, etc ...)
+ game_mode = TextBoxWidget(
+ (0, 0), self.mode_hint(), padding=4, centre=True,
+ colour=PALETTE.WHITE, border=2,
+ bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
+ box_width=box_width)
+ game_mode.prepare()
+
+ y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12)
+ self.surface.blit(game_mode.surface, pos())
+
+ def mode_hint(self):
+ gameboard = self.state.gameboard
+ if gameboard.puzzle:
+ return "PUZZLE"
+ return {
+ 0: "DEATH", 1: "LUDICROUS",
+ 2: "RAMBO", 3: "HARD",
+ 4: "STANDARD", 5: "EASY",
+ }.get(gameboard.max_health, "UNKNOWN")
+
+ def prepare_action(self, choice, action, y_offset, box_width):
+ x_offset = INFO_LEFT_PADDING
+ glyphs_x_offset = 0
+ glyphs_y_offset = y_offset
+ y_offset += ACTION_TEXT_OFFSET