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Properly implement player movement.
[naja.git]
/
naja
/
widgets
/
info_area.py
diff --git
a/naja/widgets/info_area.py
b/naja/widgets/info_area.py
index 4c79f07d330641123285efb5d7e928e32f7fee7b..a2956a0d139a4d1d1cd369fed03cccddf6769228 100644
(file)
--- a/
naja/widgets/info_area.py
+++ b/
naja/widgets/info_area.py
@@
-5,7
+5,7
@@
import pygame
import pygame.locals as pgl
from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
import pygame.locals as pgl
from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
-from naja.events import InvalidateTheWorld
+from naja.events import InvalidateTheWorld
, PlayerMoved
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
@@
-32,15
+32,12
@@
class InfoAreaWidget(Widget):
"""
def __init__(self, pos, state):
super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
"""
def __init__(self, pos, state):
super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
- self.card = None
self.state = state
self.state = state
- self.
chosen = 0
+ self.
set_position(state.player.position)
def prepare(self):
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
def prepare(self):
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
- # Quick hack for testing
- self.card = self.state.board_locations[self.state.player.position]
# Extract actions and such from the card
title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
colour=(255, 255, 255))
# Extract actions and such from the card
title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
colour=(255, 255, 255))
@@
-72,13
+69,18
@@
class InfoAreaWidget(Widget):
y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
self.surface.blit(hint.surface, (0, y_offset))
y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
self.surface.blit(hint.surface, (0, y_offset))
- def set_card(self, card):
- self.card = card
+ def set_position(self, position):
+ self.card = self.state.board_locations[position]
+ self.chosen = 0
def draw(self, surface):
surface.blit(self.surface, self.pos)
def handle_event(self, ev):
def draw(self, surface):
surface.blit(self.surface, self.pos)
def handle_event(self, ev):
+ if PlayerMoved.matches(ev):
+ self.set_position(self.state.player.position)
+ return False
+
if self.state.gameboard.player_mode == MOVE:
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if self.state.gameboard.player_mode == MOVE:
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN: