+ def prepare_action(self, choice, action, y_offset):
+ if action.required_bits:
+ img_name = BIT_MAP[action.required_bits].replace(
+ '.png', '_small.png')
+ img = resources.get_image(img_name,
+ transforms=(EIGHT_BIT,))
+ self.surface.blit(img, (0, y_offset))
+ y_offset += 8
+ text = TextBoxWidget(
+ (12, y_offset), action.get_text(),
+ box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
+ fontsize=28)
+ text.render(self.surface)
+
+ # self.chosen may be None, in which case we don't draw the border.
+ if choice == self.chosen:
+ if not action.check_available(self.state.player):
+ colour = (255, 0, 0, 255)
+ else:
+ colour = (255, 255, 0, 128)
+ bottom = y_offset + text.surface.get_rect().height
+ right = text.surface.get_rect().width + 12
+ pygame.draw.lines(self.surface, colour, True,
+ [(12, y_offset), (right, y_offset),
+ (right, bottom), (12, bottom)], 4)
+ return y_offset + text.surface.get_rect().height + 16
+
+ def set_position(self, position):
+ self.card = self.state.board_locations[position]
+ if self.state.gameboard.player_mode == ACT:
+ if self.chosen is None:
+ self.chosen = 0
+ else:
+ self.chosen = None