+ if self.state.gameboard.player_mode == ACT:
+ self.set_position(self.state.player.position)
+ self.surface = pygame.surface.Surface(INFO_SIZE)
+ self.surface.fill((0, 0, 0))
+ # Extract actions and such from the card
+ title = TextWidget(
+ (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
+ colour=PALETTE.WHITE)
+ title.render(self.surface)
+ y_offset = title.surface.get_rect().height + 8
+
+ # TODO: Make this better.
+ bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
+ for bit in reversed(range(8)))
+ if self.card.bitwise_operand:
+ bits_text = '%s %s' % (
+ bits_text, bit_glyphs(self.card.bitwise_operand))
+ card_bits = TextBoxWidget((INFO_LEFT_PADDING, y_offset), bits_text,
+ box_width=INFO_SIZE[0],
+ colour=PALETTE.LIGHT_TURQUOISE,
+ bg_colour=PALETTE.BLACK)
+ card_bits.render(self.surface)
+ y_offset += card_bits.surface.get_rect().height + 8
+
+ for choice, action in enumerate(self.card.actions):
+ y_offset = self.prepare_action(choice, action, y_offset)
+ # We cheat horribly for layout reasons
+ hint_text = HINTS[self.state.gameboard.player_mode]
+ if self.state.gameboard.player_mode == EXAMINE:
+ if self.card_position in self.state.player.legal_moves():
+ hint_text += HINT_LEGAL_MOVE
+
+ hint = TextBoxWidget((4, 0), hint_text, padding=2,
+ box_width=(INFO_SIZE[0] - 4))
+ hint.prepare()
+ y_offset = (
+ INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING
+ - 2)
+ self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
+
+ def prepare_action(self, choice, action, y_offset):
+ x_offset = INFO_LEFT_PADDING
+ glyphs_x_offset = 0
+ glyphs_y_offset = y_offset
+ y_offset += ACTION_TEXT_OFFSET
+ action_viable = action.check_available(self.state.player)
+ text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
+
+ text = TextBoxWidget(
+ (x_offset, y_offset), action.get_text(self.card),
+ box_width=(INFO_SIZE[0] - 16), fontsize=28, colour=text_colour)
+ text.render(self.surface)
+
+ border_colour = None
+ if choice == self.chosen:
+ border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE
+ if border_colour:
+ bottom = y_offset + text.surface.get_rect().height
+ right = text.surface.get_rect().width + x_offset
+ pygame.draw.lines(self.surface, border_colour, True,
+ [(x_offset, y_offset), (right, y_offset),
+ (right, bottom), (x_offset, bottom)], 4)
+
+ if action.required_bits:
+ img_name = BIT_MAP[action.required_bits].replace(
+ '.png', '_small.png')
+ img = resources.get_image(img_name,
+ transforms=(EIGHT_BIT,))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
+ glyphs_x_offset += img.get_width() + 4
+ else:
+ glyphs_x_offset = INFO_LEFT_PADDING
+
+ for glyph in action.GLYPHS:
+ img = resources.get_image(
+ glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+ glyphs_x_offset += img.get_width()
+ if action.MSB_GLYPH is not None:
+ img = resources.get_image(
+ action.MSB_GLYPH,
+ transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
+ self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
+
+ return y_offset + text.surface.get_rect().height + 16
+
+ def set_position(self, position):
+ self.card_position = position
+ self.card = self.state.board_locations[self.card_position]
+ if self.state.gameboard.player_mode == ACT:
+ if self.chosen is None:
+ self.chosen = 0
+ else:
+ self.chosen = None