- self.state.gameboard.change_mode()
- PlayerMoved.post()
- InvalidateTheWorld.post()
- return True
- if ev.key in (pgl.K_SPACE,):
- self.state.gameboard.change_mode()
- InvalidateTheWorld.post()
- return True
+ self.state.gameboard.change_mode(ACT)
+ return finish_event()
+ if ev.key in KEYS.NOMOVE:
+ self.state.gameboard.change_mode(ACT)
+ return finish_event()
+ if ev.key in KEYS.SWITCH:
+ self.state.gameboard.change_mode(EXAMINE)
+ return finish_event()