- self.state.gameboard.change_mode()
- return finish_event(events=[PlayerMoved])
- if ev.key in (pgl.K_SPACE,):
- self.state.gameboard.change_mode()
+ self.state.gameboard.change_mode(ACT)
+ return finish_event()
+ if ev.key in KEYS.NOMOVE:
+ self.state.gameboard.change_mode(ACT)
+ return finish_event()
+ if ev.key in KEYS.SWITCH:
+ self.state.gameboard.change_mode(EXAMINE)