+
+ def handle_event(self, ev):
+ if self.state.gameboard.player_mode == ACT:
+ return super(RobotWidget, self).handle_event(ev)
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in (pgl.K_UP, pgl.K_w):
+ if self.state.player.move(BITS.NORTH):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_DOWN, pgl.K_s):
+ if self.state.player.move(BITS.SOUTH):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_LEFT, pgl.K_a):
+ if self.state.player.move(BITS.WEST):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_RIGHT, pgl.K_d):
+ if self.state.player.move(BITS.EAST):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ if ev.key in (pgl.K_SPACE,):
+ self.state.gameboard.change_mode()
+ InvalidateTheWorld.post()
+ return True
+ return super(RobotWidget, self).handle_event(ev)