import pygame.locals as pgl
from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
import pygame.locals as pgl
from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
self.pos = (self.state.player.position[0] * TILE_SIZE[0],
self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
self.surface = resources.get_image('board/robot.png',
self.pos = (self.state.player.position[0] * TILE_SIZE[0],
self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
self.surface = resources.get_image('board/robot.png',
for bit, img_name in IMG_MAP.iteritems():
if self.state.player.bits.check_bit(bit):
bit_img = resources.get_image(img_name,
for bit, img_name in IMG_MAP.iteritems():
if self.state.player.bits.check_bit(bit):
bit_img = resources.get_image(img_name,
InvalidateTheWorld.post()
return True
if ev.key in KEYS.DOWN:
if self.state.player.move(BITS.SOUTH):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in KEYS.DOWN:
if self.state.player.move(BITS.SOUTH):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in KEYS.LEFT:
if self.state.player.move(BITS.WEST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in KEYS.LEFT:
if self.state.player.move(BITS.WEST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in KEYS.RIGHT:
if self.state.player.move(BITS.EAST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in KEYS.RIGHT:
if self.state.player.move(BITS.EAST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if ev.key in (pgl.K_SPACE,):
InvalidateTheWorld.post()
return True
if ev.key in (pgl.K_SPACE,):