# Look up the required bits on the board location
self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
# Look up the required bits on the board location
self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])