-from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT
+from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS
from naja.events import InvalidateTheWorld
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.events import InvalidateTheWorld
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
if self.state.gameboard.player_mode == ACT:
return super(RobotWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if self.state.gameboard.player_mode == ACT:
return super(RobotWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if self.state.player.move(BITS.NORTH):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if self.state.player.move(BITS.NORTH):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if self.state.player.move(BITS.SOUTH):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if self.state.player.move(BITS.SOUTH):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if self.state.player.move(BITS.WEST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if self.state.player.move(BITS.WEST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
return True
if self.state.player.move(BITS.EAST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()
if self.state.player.move(BITS.EAST):
self.state.gameboard.change_mode()
InvalidateTheWorld.post()