- self.lines = []
- height = 0
- width = 0
- for line in self.text.split('\n'):
- if self.box_width is not 0:
- current_line = ''
- current_line_rendered = None
- for word in line.split(' '):
- if len(current_line) > 0:
- current_line += ' ' + word
- else:
- current_line = word
- line = self.font.render(current_line, True, self.colour)
- if line.get_rect().width <= self.box_width:
- current_line_rendered = line
- width = max(width, line.get_rect().width)
- height += line.get_rect().height
- elif current_line_rendered is not None:
- line_rect = current_line_rendered.get_rect()
- self.lines.append(pygame.transform.scale(
- current_line_rendered, (line_rect.width * 2,
- line_rect.height * 2)))
- current_line = word
- current_line_rendered = self.font.render(
- word, True, self.colour)
- else:
- raise Exception(
- 'Line too long. Please resize or rephrase')
- if current_line_rendered is not None:
- line_rect = current_line_rendered.get_rect()
- self.lines.append(pygame.transform.scale(
- current_line_rendered, (line_rect.width * 2,
- line_rect.height * 2)))
- else:
- line = self.font.render(line, True, self.colour)
- line_rect = line.get_rect()
- width = max(width, line.get_rect().width)
- height += line.get_rect().height
- self.lines.append(pygame.transform.scale(
- line, (line_rect.width * 2, line_rect.height * 2)))
-
- width += 2 + self.padding
- height += 2 + self.padding
+ rendered_lines = []
+ width, height = self.padding, self.padding
+ for line in self.lines():
+ line_surface = self.render_line(line)
+ line_rect = line_surface.get_rect()
+ rendered_lines.append(line_surface)
+ width = max(width, line_rect.width)
+ height += line_rect.height
+