+ if self.board_pos != player_pos:
+ img_name = BIT_MAP[pattern]
+ x_offset = 0
+ else:
+ img_name = BIT_MAP[pattern].replace('.png', '_small.png')
+ x_offset = 4
+ if y_offset >= TILE_SIZE[1] // 2:
+ # FIXME: Hack'ish
+ # Bump the lock down by some hand-tuned factor
+ # to not overlap with the robot
+ y_offset += LOCK_HEIGHT // 2 - 4
+ img = resources.get_image(img_name,