if y_offset >= TILE_SIZE[1] // 2:
# FIXME: Hack'ish
# Bump the lock down by some hand-tuned factor
# to not overlap with the robot
if y_offset >= TILE_SIZE[1] // 2:
# FIXME: Hack'ish
# Bump the lock down by some hand-tuned factor
# to not overlap with the robot