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Update setup.py for windows packaging
[naja.git]
/
naja
/
widgets
/
tile.py
diff --git
a/naja/widgets/tile.py
b/naja/widgets/tile.py
index 89a4b4c68854afd8a6c18d655629f9ba772c4505..3d53f1b89b29c9de256766a9ca37f742d1fbe892 100644
(file)
--- a/
naja/widgets/tile.py
+++ b/
naja/widgets/tile.py
@@
-33,21
+33,21
@@
class TileWidget(Widget):
x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
if (x + y) % 2 == 0:
x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
if (x + y) % 2 == 0:
- bg = resources.get_image('board/tile_2.png',
- transforms=(EIGHT_BIT,))
+ bg_name = 'board/tile_2.png'
else:
else:
- bg
= resources.get_image('board/tile_1.png',
-
transforms=(EIGHT_BIT,))
+ bg
_name = 'board/tile_1.png'
+
bg = resources.get_image(bg_name,
transforms=(EIGHT_BIT,))
overlays = []
legal_move = (self.board_pos in self.state.player.legal_moves())
if self.state.gameboard.player_mode == EXAMINE and legal_move:
overlays = []
legal_move = (self.board_pos in self.state.player.legal_moves())
if self.state.gameboard.player_mode == EXAMINE and legal_move:
- overlays.append(resources.get_image(
'board/tile_available.png',
-
transforms=(EIGHT_BIT,)))
+ overlays.append(resources.get_image(
+
'board/tile_available.png',
transforms=(EIGHT_BIT,)))
if self.highlighted:
if self.highlighted:
- overlays.append(resources.get_image('board/tile_selected.png',
- transforms=(EIGHT_BIT,)))
+ overlays.append(resources.get_image(
+ 'board/tile_selected.png',
+ transforms=(EIGHT_BIT, blender(PALETTE.PINK))))
self.surface = pygame.surface.Surface(TILE_SIZE)
self.surface.blit(bg, (0, 0))
self.surface = pygame.surface.Surface(TILE_SIZE)
self.surface.blit(bg, (0, 0))