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Highlight tiles that are legal moves.
[naja.git]
/
naja
/
widgets
/
tile.py
diff --git
a/naja/widgets/tile.py
b/naja/widgets/tile.py
index 5fd0ac57a42415151eb2a814edc297d940eb9ea7..f71cda9b3609e8f2b1a2163159136ec29563ee50 100644
(file)
--- a/
naja/widgets/tile.py
+++ b/
naja/widgets/tile.py
@@
-2,7
+2,7
@@
import pygame
import pygame.locals as pgl
import pygame
import pygame.locals as pgl
-from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT
+from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT
, MOVE
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
@@
-29,7
+29,11
@@
class TileWidget(Widget):
def prepare(self):
# Draw background
x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
def prepare(self):
# Draw background
x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
- if (x + y) % 2 == 0:
+ legal_move = (self.board_pos in self.state.player.legal_moves())
+ if self.state.gameboard.player_mode == MOVE and legal_move:
+ bg = resources.get_image('board/tile_available.png',
+ transforms=(EIGHT_BIT,))
+ elif (x + y) % 2 == 0:
bg = resources.get_image('board/tile_2.png',
transforms=(EIGHT_BIT,))
else:
bg = resources.get_image('board/tile_2.png',
transforms=(EIGHT_BIT,))
else:
@@
-52,16
+56,18
@@
class TileWidget(Widget):
for pattern in bits:
if self.board_pos != player_pos:
img_name = BIT_MAP[pattern]
for pattern in bits:
if self.board_pos != player_pos:
img_name = BIT_MAP[pattern]
+ x_offset = 0
else:
img_name = BIT_MAP[pattern].replace('.png', '_small.png')
else:
img_name = BIT_MAP[pattern].replace('.png', '_small.png')
+ x_offset = 4
if y_offset >= TILE_SIZE[1] // 2:
# FIXME: Hack'ish
# Bump the lock down by some hand-tuned factor
# to not overlap with the robot
if y_offset >= TILE_SIZE[1] // 2:
# FIXME: Hack'ish
# Bump the lock down by some hand-tuned factor
# to not overlap with the robot
- y_offset += LOCK_HEIGHT // 2 -
6
+ y_offset += LOCK_HEIGHT // 2 -
4
img = resources.get_image(img_name,
transforms=(EIGHT_BIT,))
img = resources.get_image(img_name,
transforms=(EIGHT_BIT,))
- self.surface.blit(img, (
5
, y_offset))
+ self.surface.blit(img, (
x_offset
, y_offset))
y_offset += LOCK_HEIGHT
def draw(self, surface):
y_offset += LOCK_HEIGHT
def draw(self, surface):