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Fix enemy respawning. Slow rate a bit
[koperkapel.git]
/
sources
/
vector
/
vehicles
/
walking
/
background.svg
diff --git
a/sources/vector/vehicles/walking/background.svg
b/sources/vector/vehicles/walking/background.svg
index d42fcf315add1bd0bf80abaa5c4120cdb876004c..fcb7d767054c6039d88408343ccffe8dab39c199 100644
(file)
--- a/
sources/vector/vehicles/walking/background.svg
+++ b/
sources/vector/vehicles/walking/background.svg
@@
-27,7
+27,7
@@
inkscape:pageshadow="2"
inkscape:zoom="0.48394394"
inkscape:cx="500.05085"
inkscape:pageshadow="2"
inkscape:zoom="0.48394394"
inkscape:cx="500.05085"
- inkscape:cy="
384
"
+ inkscape:cy="
218.6916
"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="false"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="false"
@@
-63,7
+63,7
@@
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title
></dc:title
>
+ <dc:title
/
>
</cc:Work>
</rdf:RDF>
</metadata>
</cc:Work>
</rdf:RDF>
</metadata>
@@
-89,11
+89,11
@@
<rect
style="opacity:0.5;fill:#d6c08f;fill-opacity:1;stroke:#000000;stroke-width:0.95200002;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
id="rect4851"
<rect
style="opacity:0.5;fill:#d6c08f;fill-opacity:1;stroke:#000000;stroke-width:0.95200002;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
id="rect4851"
- width="10
06.9166
"
- height="
688.38055
"
- x="
8.541687
"
- y="3
54.17188
"
- rx="
52.578835
"
- ry="
48.037018
" />
+ width="10
24
"
+ height="
704.38934
"
+ x="
0
"
+ y="3
47.97281
"
+ rx="
0
"
+ ry="
0
" />
</g>
</svg>
</g>
</svg>