- seed = Mould(gamestate, space, (350, 370))
- self._moulds = [seed]
+ self._moulds = []
+ for position in gamestate.get_spawn_positions():
+ seed = Mould(gamestate, space, position)
+ seed.set_health(MAX_HEALTH + gamestate.days * DAY_HEALTH)
+ self._moulds.append(seed)