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Tweak Boyd's max size
[tabakrolletjie.git]
/
tabakrolletjie
/
enemies.py
diff --git
a/tabakrolletjie/enemies.py
b/tabakrolletjie/enemies.py
index a4ed7b73432e67f7ef54027b6d1674791c8debd0..59151d561d40bad83cc7a1711acb5c3339addc2c 100644
(file)
--- a/
tabakrolletjie/enemies.py
+++ b/
tabakrolletjie/enemies.py
@@
-20,6
+20,15
@@
MOULD_FILTER = pymunk.ShapeFilter(
EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY)
EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY)
+# Boyd parameters
+SPAWN_RATE = 10
+MAX_AGE = 60
+MAX_ELEMENTS = 400
+MAX_HEALTH = 100
+
+MOULD_STAGES = [10, 20]
+
+
class Mould(pymunk.Body):
"""A segment of Boyd"""
class Mould(pymunk.Body):
"""A segment of Boyd"""
@@
-47,7
+56,7
@@
class Mould(pymunk.Body):
if not self._img:
name = random.choice(
('mouldA.png', 'mouldB.png', 'mouldC.png'))
if not self._img:
name = random.choice(
('mouldA.png', 'mouldB.png', 'mouldC.png'))
- size = "16" if self._age <
10 else "32" if self._age < 20
else "64"
+ size = "16" if self._age <
MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1]
else "64"
self._img = loader.load_image(size, name)
return self._img
self._img = loader.load_image(size, name)
return self._img
@@
-64,15
+73,15
@@
class Mould(pymunk.Body):
self._age += 1
# we regain a health every tick, so we heal in the dark
self._age += 1
# we regain a health every tick, so we heal in the dark
- if self._health <
100
:
+ if self._health <
MAX_HEALTH
:
self._health += 1
refresh = False
self._health += 1
refresh = False
- if (self._age %
15) == 0 and len(moulds) < 1000
:
+ if (self._age %
SPAWN_RATE) == 0 and len(moulds) < MAX_ELEMENTS
:
# Spawn a new child, if we can
spawn = True
# Spawn a new child, if we can
spawn = True
- choice = random.randint(0,
4
)
+ choice = random.randint(0,
3
)
if choice == 0:
pos = self.position + (0, 24)
elif choice == 1:
if choice == 0:
pos = self.position + (0, 24)
elif choice == 1:
@@
-102,16
+111,16
@@
class Mould(pymunk.Body):
if random.randint(0, 10) < 2:
sound.play_sound("mouth_pop_2a.ogg")
if random.randint(0, 10) < 2:
sound.play_sound("mouth_pop_2a.ogg")
- if self._age in
(10, 20)
:
+ if self._age in
MOULD_STAGES
:
# We grow in size
refresh = True
self._img = None # invalidate cached image
# We grow in size
refresh = True
self._img = None # invalidate cached image
- if self._age >
20
and random.randint(0, 500) < 1:
+ if self._age >
MOULD_STAGES[1]
and random.randint(0, 500) < 1:
# Maybe we grow an eyeball
self.has_eyeball = True
# Maybe we grow an eyeball
self.has_eyeball = True
- if self._age >
120
:
+ if self._age >
MAX_AGE
:
# We die of old age
space.remove(self, self._shape)
moulds.remove(self)
# We die of old age
space.remove(self, self._shape)
moulds.remove(self)
@@
-126,13
+135,8
@@
class Mould(pymunk.Body):
def damage(self, light, space, moulds):
"""Take damage for light, adjusted for resistances."""
def damage(self, light, space, moulds):
"""Take damage for light, adjusted for resistances."""
- distance = light.position.get_distance(self.position)
- if distance < (light.radius_limits[0] or 0.0):
- return False
- if distance > (light.radius_limits[1] or 50.0):
- return False
- self._health -= 3
- if self._health <= 0 and self._age <= 120:
+ self._health -= light.base_damage()
+ if self._health <= 0 and self._age <= MAX_AGE:
# We die of damage
space.remove(self, self._shape)
moulds.remove(self)
# We die of damage
space.remove(self, self._shape)
moulds.remove(self)
@@
-143,8
+147,10
@@
class Mould(pymunk.Body):
class Boyd(object):
def __init__(self, gamestate, space):
class Boyd(object):
def __init__(self, gamestate, space):
- seed = Mould(gamestate, space, (275, 300))
- self._moulds = [seed]
+ self._moulds = []
+ for position in gamestate.get_spawn_positions():
+ seed = Mould(gamestate, space, position)
+ self._moulds.append(seed)
self._image = pygame.surface.Surface(SCREEN_SIZE)
self._image = self._image.convert_alpha(pygame.display.get_surface())
self._draw_moulds()
self._image = pygame.surface.Surface(SCREEN_SIZE)
self._image = self._image.convert_alpha(pygame.display.get_surface())
self._draw_moulds()