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[tabakrolletjie.git]
/
tabakrolletjie
/
enemies.py
diff --git
a/tabakrolletjie/enemies.py
b/tabakrolletjie/enemies.py
index a6b475719802e2c0f0f296fa978d1b14e42b93f6..67f88e72b74a7582a6d577390f722fd71e0a242c 100644
(file)
--- a/
tabakrolletjie/enemies.py
+++ b/
tabakrolletjie/enemies.py
@@
-29,7
+29,7
@@
MAX_ELEMENTS = 400
MAX_HEALTH = 100
# Increase in health per day
MAX_HEALTH = 100
# Increase in health per day
-DAY_HEALTH =
10
+DAY_HEALTH =
5
HEAL_FACTOR = 1
HEAL_FACTOR = 1
@@
-101,9
+101,11
@@
class Mould(pymunk.Body):
if not self._eyeball:
name = random.choice(
('eyeballA.png', 'eyeballB.png', 'eyeballC.png'))
if not self._eyeball:
name = random.choice(
('eyeballA.png', 'eyeballB.png', 'eyeballC.png'))
- self._eyeball = loader.load_image("32", name,
+ self._eyeball = loader.load_image(
+ "32", name,
transform=Overlay(colour=self._transform.colour+(127,)))
transform=Overlay(colour=self._transform.colour+(127,)))
- eyelid = loader.load_image("32", "eyelid.png", transform=self._transform)
+ eyelid = loader.load_image(
+ "32", "eyelid.png", transform=self._transform)
self._eyeball.blit(eyelid, (0, 0), None)
return self._eyeball
self._eyeball.blit(eyelid, (0, 0), None)
return self._eyeball
@@
-150,7
+152,9
@@
class Mould(pymunk.Body):
moulds.append(child)
refresh = True
if random.randint(0, 100) < 1:
moulds.append(child)
refresh = True
if random.randint(0, 100) < 1:
- sound.play_sound("rubber_toy_short%d.ogg" % random.randint(1, 5), volume=0.3)
+ sound.play_sound(
+ "rubber_toy_short%d.ogg" % random.randint(1, 5),
+ volume=0.3)
if self._age in MOULD_STAGES:
# We grow in size
if self._age in MOULD_STAGES:
# We grow in size
@@
-174,7
+178,8
@@
class Mould(pymunk.Body):
EAT_TURNIP_FILTER)
if query:
query[0].shape.body.turnip.eaten = True
EAT_TURNIP_FILTER)
if query:
query[0].shape.body.turnip.eaten = True
- sound.play_sound("eating_chips_%d.ogg" % random.randint(1, 3), volume=0.8)
+ sound.play_sound(
+ "eating_chips_%d.ogg" % random.randint(1, 3), volume=0.8)
return refresh
def damage(self, light, space, moulds):
return refresh
def damage(self, light, space, moulds):