+ def _draw_moulds(self):
+ self._image.fill((0, 0, 0, 0))
+ for m in self._moulds:
+ self._image.blit(m.get_image(),
+ m.pygame_pos(self._image), None,
+ 0)
+ for m in self._moulds:
+ if m.has_eyeball:
+ self._image.blit(m.get_eyeball(), m.pygame_pos(self._image),
+ None, 0)
+
+ def tick(self, gamestate, space, lights):