TURNIP_CATEGORY, COLOURS)
from .loader import loader
from .sound import sound
TURNIP_CATEGORY, COLOURS)
from .loader import loader
from .sound import sound
- self._eyeball = loader.load_image("32", name)
+ self._eyeball = loader.load_image("32", name,
+ transform=Overlay(colour=self._transform.colour+(127,)))
eyelid = loader.load_image("32", "eyelid.png", transform=self._transform)
self._eyeball.blit(eyelid, (0, 0), None)
return self._eyeball
eyelid = loader.load_image("32", "eyelid.png", transform=self._transform)
self._eyeball.blit(eyelid, (0, 0), None)
return self._eyeball
if self._age > MOULD_STAGES[1] and random.randint(0, 500) < 1:
# Maybe we grow an eyeball
self.has_eyeball = True
if self._age > MOULD_STAGES[1] and random.randint(0, 500) < 1:
# Maybe we grow an eyeball
self.has_eyeball = True
return refresh
def damage(self, light, space, moulds):
return refresh
def damage(self, light, space, moulds):