- def load_station(self, station):
- self._state["station"] = loader.load_station(station)
+ def set_station(self, station):
+ self._state["station"] = station
+ self._state["turnips"] = []
+ self._state["seeds"] = None
+
+ def get_spawn_positions(self):
+ return self._state["station"]["config"]["spawn positions"]
+
+ def get_target(self):
+ return self._state["station"]["config"]["turnip target"]