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Add Boyd's spawn position to stations
[tabakrolletjie.git]
/
tabakrolletjie
/
gamestate.py
diff --git
a/tabakrolletjie/gamestate.py
b/tabakrolletjie/gamestate.py
index 03b5f23a1d424fe937124b0b1f8390ab86cfc58c..c678befb968eb83d6520531698ee78a82c4fabcb 100644
(file)
--- a/
tabakrolletjie/gamestate.py
+++ b/
tabakrolletjie/gamestate.py
@@
-10,6
+10,7
@@
class GameState(object):
"turnips": [],
}
self.harvested = 0
"turnips": [],
}
self.harvested = 0
+ self.eaten = 0
@property
def station(self):
@property
def station(self):
@@
-27,7
+28,8
@@
class GameState(object):
def seeds(self):
if 'seeds' in self._state:
return self._state['seeds']
def seeds(self):
if 'seeds' in self._state:
return self._state['seeds']
- elif self._state["station"] and 'seeds' in self._state["station"]["config"]:
+ elif (self._state["station"] and
+ 'seeds' in self._state["station"]["config"]):
self._state['seeds'] = self._state["station"]["config"]["seeds"]
return self._state['seeds']
return 0
self._state['seeds'] = self._state["station"]["config"]["seeds"]
return self._state['seeds']
return 0
@@
-38,3
+40,6
@@
class GameState(object):
def load_station(self, station):
self._state["station"] = loader.load_station(station)
def load_station(self, station):
self._state["station"] = loader.load_station(station)
+
+ def get_spawn_positions(self):
+ return self._state["station"]["config"]["spawn positions"]