+ def _update_infobar(self):
+ text_img = self._font.render(self._text, True, self.color)
+ width = text_img.get_width() + 10
+ height = text_img.get_height() + 10
+ self._infobar = pygame.surface.Surface(
+ (width, height), pgl.SWSURFACE).convert_alpha()
+ self._infobar.fill((0, 0, 0, 64))
+ self._infobar.blit(text_img, (5, 3), None)
+
+ def _update(self, gamestate):