projects
/
tabakrolletjie.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
made light body bigger
[tabakrolletjie.git]
/
tabakrolletjie
/
lights.py
diff --git
a/tabakrolletjie/lights.py
b/tabakrolletjie/lights.py
index 59bbe173bccc20ff36d5402cc2b65ca9a7aa10bc..2ab02b6e91061469ce58c81af4deaeb2c5bcf58b 100644
(file)
--- a/
tabakrolletjie/lights.py
+++ b/
tabakrolletjie/lights.py
@@
-11,6
+11,8
@@
import pygame.rect
from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY
from .rays import RayPolyManager
from .utils import DetailedTimer
from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY
from .rays import RayPolyManager
from .utils import DetailedTimer
+from .loader import loader
+from .transforms import Multiply
LIGHT_FILTER = pymunk.ShapeFilter(
mask=pymunk.ShapeFilter.ALL_MASKS ^ (
LIGHT_FILTER = pymunk.ShapeFilter(
mask=pymunk.ShapeFilter.ALL_MASKS ^ (
@@
-36,6
+38,11
@@
class LightManager(object):
for light in self._lights:
light.add(self._space)
for light in self._lights:
light.add(self._space)
+ def add_light(self, cfg):
+ light = BaseLight.load(cfg)
+ self._lights.append(light)
+ light.add(self._space)
+
def toggle_nearest(self, *args, **kw):
light = self.nearest(*args, **kw)
if light:
def toggle_nearest(self, *args, **kw):
light = self.nearest(*args, **kw)
if light:
@@
-94,6
+101,8
@@
class BaseLight(object):
"white": (255, 255, 255),
}
"white": (255, 255, 255),
}
+ FITTING_IMG = None
+
# cached surfaces
_surface_cache = {}
# cached surfaces
_surface_cache = {}
@@
-107,10
+116,11
@@
class BaseLight(object):
self.radius_limits = radius_limits
self.angle_limits = angle_limits
self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC)
self.radius_limits = radius_limits
self.angle_limits = angle_limits
self.body = pymunk.Body(0, 0, pymunk.body.Body.STATIC)
- self.fitting = pymunk.Circle(self.body,
10
.0, self.position)
+ self.fitting = pymunk.Circle(self.body,
24
.0, self.position)
self.fitting.filter = FITTINGS_FILTER
self.body.light = self
self.ray_manager = RayPolyManager(self.body, LIGHT_FILTER)
self.fitting.filter = FITTINGS_FILTER
self.body.light = self
self.ray_manager = RayPolyManager(self.body, LIGHT_FILTER)
+ self._image = None
@classmethod
def load(cls, config):
@classmethod
def load(cls, config):
@@
-197,17
+207,34
@@
class BaseLight(object):
dt.lap("blitted surface")
dt.end()
dt.lap("blitted surface")
dt.end()
+ def get_image(self):
+ if self._image is None:
+ fitting_colour = self.COLOURS[self.colour]
+ self._image = loader.load_image(
+ "48", self.FITTING_IMG,
+ transform=Multiply(colour=fitting_colour))
+ return self._image
+
def render_fitting(self, surface):
def render_fitting(self, surface):
- pygame.draw.circle(
- surface, (255, 255, 0),
- pymunk.pygame_util.to_pygame(self.fitting.offset, surface),
- int(self.fitting.radius))
+ rx, ry = pymunk.pygame_util.to_pygame(self.position, surface)
+ surface.blit(self.get_image(), (rx - 24, ry - 24), None, 0)
def tick(self):
pass
def tick(self):
pass
+class Lamp(BaseLight):
+ FITTING_IMG = "lamp.png"
+
+ def __init__(self, **kw):
+ kw.pop("direction", None)
+ kw.pop("spread", None)
+ super(Lamp, self).__init__(**kw)
+
+
class SpotLight(BaseLight):
class SpotLight(BaseLight):
+ FITTING_IMG = "spotlight.png"
+
def __init__(self, **kw):
kw.pop("direction", None)
kw.pop("spread", None)
def __init__(self, **kw):
kw.pop("direction", None)
kw.pop("spread", None)