- overlay_surf.blit(ray_mask, dest_rect, dest_rect)
- dt.lap("blitted ray mask to overlay")
- overlay_surf.fill(light_colour, None, pgl.BLEND_RGBA_MULT)
- dt.lap("coloured overlay")
+ ray_mask.fill(light_colour, dest_rect, pgl.BLEND_RGBA_MULT)
+ dt.lap("coloured ray mask")