transform=Multiply(colour=fitting_colour))
return self._image
def render_fitting(self, surface):
rx, ry = pymunk.pygame_util.to_pygame(self.position, surface)
transform=Multiply(colour=fitting_colour))
return self._image
def render_fitting(self, surface):
rx, ry = pymunk.pygame_util.to_pygame(self.position, surface)