- def get_image(self):
- if self._image is None:
- fitting_colour = self.COLOURS[self.colour]
- self._image = loader.load_image(
- "64", self.FITTING_IMG,
- transform=Multiply(colour=fitting_colour))
- return self._image
+ def fitting_image(self):
+ if self._fitting_image is None:
+ fitting_colours = [COLOURS[c] for c in self.colour_cycle]
+ ncolour = len(fitting_colours)
+ if ncolour > 3:
+ print "Multicoloured light should not have more than 3 colours"
+ ncolour = 3
+
+ if ncolour == 1:
+ self._fitting_image = loader.load_image(
+ "48", self.FITTING_IMG,
+ transform=Multiply(colour=fitting_colours[0]))
+ else:
+ if self._colour_mult_image is None:
+ self._colour_mult_image = pygame.surface.Surface((48, 48))
+
+ for i in range(ncolour):
+ sector = loader.load_image(
+ "48", "light_mask_%d_%d.png" % (ncolour, i + 1),
+ transform=Multiply(colour=fitting_colours[i]))
+ self._colour_mult_image.blit(sector, (0, 0), None, 0)
+
+ self._fitting_image = loader.load_image(
+ "48", self.FITTING_IMG,
+ transform=MultiplyImage(image=self._colour_mult_image))
+
+ return self._fitting_image
+
+ def invalidate_fitting_image(self):
+ self._fitting_image = None