+ def load_image(self, *parts):
+ """Return a pygame surface of the requested image."""
+ fn = self.full_path("images", *parts)
+ img = self._cache.get(fn, None)
+ if img is None:
+ img = pygame.image.load(fn)
+ # We assume pygame.display has been initialised
+ # Fix this if that changes
+ img.convert_alpha(pygame.display.get_surface())
+ self._cache[fn] = img
+ return img
+