- self._image.fill((0,0,0,0))
-
- for shape in self.shapes:
- centre = pymunk.pygame_util.to_pygame(shape.offset, self._image)
- pygame.draw.circle(self._image, (255, 255, 255), centre, int(shape.radius))
-
- shrub_texture = loader.load_image("textures", "shrub.png").convert_alpha()
+ self._image.fill((0, 0, 0, 0))
+
+ for (x, y, r) in self.shrublets:
+ centre = pymunk.pygame_util.to_pygame((x, y), self._image)
+ pygame.draw.circle(self._image, (255, 255, 255), centre, r)
+
+ shrub_texture = loader.load_image(
+ "textures", "shrub.png").convert_alpha()