def add(self, space):
if self.body.space is not None:
space.remove(self.body, *self.body.shapes)
def add(self, space):
if self.body.space is not None:
space.remove(self.body, *self.body.shapes)
space.add(self.body, *self.shapes)
def render(self, surface):
space.add(self.body, *self.shapes)
def render(self, surface):