projects
/
tabakrolletjie.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Refactor mould drawing code. Use shape_query for lighting information
[tabakrolletjie.git]
/
tabakrolletjie
/
scenes
/
day.py
diff --git
a/tabakrolletjie/scenes/day.py
b/tabakrolletjie/scenes/day.py
index 816a8593cdd91ab0d24277301d6540177bb26a95..20b297e1ae7b070a1c99981f01f813fdb2480a69 100644
(file)
--- a/
tabakrolletjie/scenes/day.py
+++ b/
tabakrolletjie/scenes/day.py
@@
-32,7
+32,8
@@
class DayScene(BaseScene):
SceneChangeEvent.post(scene=MenuScene())
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
SceneChangeEvent.post(scene=MenuScene())
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
- self._lights.toggle_nearest(ev.pos)
+ self._lights.toggle_nearest(ev.pos, surfpos=True)
+ print self._lights.lit_by(ev.pos, surfpos=True)
@debug_timer("day.tick")
def tick(self, gamestate):
@debug_timer("day.tick")
def tick(self, gamestate):