- def left_click(self, surfpos):
- print "LEFT"
- pos = pymunk.pygame_util.from_pygame(
- surfpos, pygame.display.get_surface())
- print surfpos, pos
- print self._space.point_query(pos, 1.0, CLICK_FILTER)
+ def left_click(self, pos):
+ light = self._lights.nearest(pos, surfpos=True)
+ if light:
+ light.toggle()