- def grow_turnips(self, gamestate):
- for turnip_data in gamestate.turnips:
- turnip = Turnip(space=self._space, **turnip_data)
- # Turnips grow at dawn
- seeds = turnip.grow()
- if seeds:
- gamestate.seeds += seeds
- gamestate.harvested += 1
- else:
- self._turnips.append(turnip)
-