- start_time = time.time()
- surface.fill((0, 0, 155))
- for light in self._lights:
- light.render_light(surface)
- for obs in self._obstacles:
- obs.render(surface)
- for light in self._lights:
- light.render_fittings(surface)
-
- end_time = time.time()
- if DEBUG:
- print "Day Render", end_time - start_time
+ surface.blit(self._soil, (0, 0))
+
+ for turnip in self._turnips:
+ turnip.render(surface)
+ self._lights.render_light(surface)
+ self._obstacles.render(surface)
+ self._lights.render_fittings(surface)
+ surface.blit(self._toolbar, (120, 10), None)
+ for tool in self._tools:
+ tool.render(surface)
+ self._draw_cursor(surface)
+
+ def _place_seed(self, gamestate, ev):
+ if self._seeds > 0:
+ # plant seed
+ # We don't want top-left to equal the mouse position,
+ # since that looks weird, but we don't want to center
+ # the turnip under the mouse either, since that
+ # causes issues as well, so we compromise
+ pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+ try:
+ turnip = Turnip(age=0, pos=pos, space=self._space)
+ self._turnips.append(turnip)
+ self._seeds -= 1
+ self._update_toolbar(gamestate)
+ except TurnipInvalidPosition as e:
+ # TODO: Add error sound or something
+ pass
+
+ def _place_spotlight(self, gamestate, colour, ev):
+ if self._seeds > 5:
+ self._seeds -= 5
+ self._update_toolbar(gamestate)
+ pos = pymunk.pygame_util.from_pygame(ev.pos,
+ pygame.display.get_surface())
+ cfg = {
+ "type": "spotlight",
+ "colour": colour,
+ "position": pos,
+ "direction": 45,
+ "angle_limits": [0, 90],
+ "intensity": 0.5,
+ "radius_limits": [0, 100],
+ }
+ gamestate.station["lights"].append(cfg)
+ self._lights.add_light(cfg)