+""" Be prepared. """
+
+import pygame.locals as pgl
+import pygame.surface
+
+import pymunk
+import pymunk.pygame_util
+
+from .base import BaseScene
+from ..lights import LightManager
+from ..obstacles import ObstacleManager
+from ..events import SceneChangeEvent
+from ..utils import debug_timer
+from ..loader import loader
+
+from ..constants import SCREEN_SIZE, FONTS
+from ..widgets import ImageButton
+from ..turnip import Turnip, TurnipInvalidPosition
+
+
+class DayScene(BaseScene):
+ def enter(self, gamestate):
+ self._space = pymunk.Space()
+ self._toolbar_font = loader.load_font(FONTS['sans'], size=20)
+ self._obstacles = ObstacleManager(self._space, gamestate)
+ self._lights = LightManager(self._space, gamestate)
+ self._turnips = []
+ self._seeds = gamestate.seeds
+ self._harvested = gamestate.harvested
+ self._paused = False
+ self._tool = None
+ for turnip_data in gamestate.turnips:
+ turnip = Turnip(space=self._space, **turnip_data)
+ # Turnips grow at dawn
+ seeds = turnip.grow()
+ if seeds:
+ self._seeds += seeds
+ self._harvested += 1
+ else:
+ self._turnips.append(turnip)
+ # Tools
+ self._tools = [
+ ImageButton('32', 'seed.png', name='seed',
+ pos=(50, SCREEN_SIZE[1] - 40)),
+ ImageButton('32', 'default_cursor.png', name='reset tool',
+ pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)),
+ ]
+ self._update_toolbar(gamestate)
+
+ def exit(self, gamestate):
+ self._unset_cursor()
+ gamestate.seeds = self._seeds
+ gamestate.harvested = self._harvested
+ turnip_data = [turnip.serialize() for turnip in self._turnips]
+ gamestate.turnips = turnip_data
+
+ @debug_timer("day.render")
+ def render(self, surface, gamestate):
+ surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
+ brightness = pygame.surface.Surface(surface.get_size())
+ brightness = brightness.convert_alpha()
+ brightness.fill((255, 255, 255, 50))
+ surface.blit(brightness, (0, 0))
+
+ for turnip in self._turnips:
+ turnip.render(surface)
+ self._lights.render_light(surface)
+ self._obstacles.render(surface)
+ self._lights.render_fittings(surface)
+ surface.blit(self._toolbar, (120, 10), None)
+ for tool in self._tools:
+ tool.render(surface)
+ self._draw_cursor(surface)
+
+ def event(self, ev, gamestate):
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ from .menu import MenuScene
+ SceneChangeEvent.post(scene=MenuScene())
+ if ev.key == pgl.K_e:
+ from .night import NightScene
+ SceneChangeEvent.post(scene=NightScene())
+ if ev.key == pgl.K_SPACE:
+ self._paused = not self._paused
+ elif ev.type == pgl.MOUSEBUTTONDOWN:
+ if ev.button == 1:
+ # Check tools
+ for tool in self._tools:
+ if tool.pressed(ev):
+ if tool.name == 'reset tool':
+ self._unset_cursor()
+ self._tool = None
+ else:
+ self._tool = tool.name
+ self._set_cursor(tool.name)
+ return
+ if self._tool == "seed":
+ if self._seeds > 0:
+ # plant seed
+ # We don't want top-left to equal the mouse position,
+ # since that looks weird, but we don't want to center
+ # the turnip under the mouse either, since that
+ # causes issues as well, so we compromise
+ pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+ try:
+ turnip = Turnip(age=0, pos=pos, space=self._space)
+ self._turnips.append(turnip)
+ self._seeds -= 1
+ self._update_toolbar(gamestate)
+ except TurnipInvalidPosition as e:
+ # TODO: Add error sound or something
+ pass
+ else:
+ # Not tool, so check lights
+ self._lights.toggle_nearest(ev.pos, surfpos=True)
+ print self._lights.lit_by(ev.pos, surfpos=True)
+
+ @debug_timer("day.tick")
+ def tick(self, gamestate):
+ if not self._paused:
+ self._lights.tick()
+
+ def _update_toolbar(self, gamestate):
+ text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
+ "Harvested: %d. Destroyed: %d" %
+ (self._seeds, len(self._turnips),
+ self._harvested, gamestate.eaten))
+ self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))