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Upadte todos.
[tabakrolletjie.git]
/
tabakrolletjie
/
scenes
/
load_level.py
diff --git
a/tabakrolletjie/scenes/load_level.py
b/tabakrolletjie/scenes/load_level.py
index 7b3478918209e3042a3eeb8fb3ed5b4cdd7cca7f..7f3223fefd7139eac18053cdc720deb5c83f8e17 100644
(file)
--- a/
tabakrolletjie/scenes/load_level.py
+++ b/
tabakrolletjie/scenes/load_level.py
@@
-5,6
+5,7
@@
import os
import pygame.locals as pgl
from .base import BaseScene
import pygame.locals as pgl
from .base import BaseScene
+from ..constants import SCREEN_SIZE
from ..events import SceneChangeEvent
from ..widgets import TextButton
from ..loader import loader
from ..events import SceneChangeEvent
from ..widgets import TextButton
from ..loader import loader
@@
-14,52
+15,50
@@
class LoadLevelScene(BaseScene):
def _list_stations(self):
station_path = loader.full_path("stations")
def _list_stations(self):
station_path = loader.full_path("stations")
- files = os.listdir(station_path)
- result = []
- for f in files:
- name, ext = os.path.splitext(f)
- if ext == '.json':
- result.append((name, f))
- result.sort()
- return result
+ files = [f for f in os.listdir(station_path) if f.endswith(".json")]
+ files.sort()
+ return [loader.load_station(f) for f in files]
def enter(self, gamestate):
"""Construct list of stations"""
def enter(self, gamestate):
"""Construct list of stations"""
- height = 50
+ width = SCREEN_SIZE[0] / 2
+ self._title = TextButton(
+ 'Select a planet:', (255, 255, 255), pos=(width, 75),
+ size=32, font='bold', centre=True)
+ height = 150
self._buttons = []
self._buttons = []
- width = 30
- for station, filename in self._list_stations():
+ for station in self._list_stations():
+ title = station["config"]["name"]
pos = (width, height)
pos = (width, height)
- button = TextButton(station, (255, 255, 255), filename, pos)
- if width < 400:
- width += 350
- else:
- width = 30
- height += button.get_height() + 20
+ button = TextButton(title, (255, 255, 255), pos=pos, centre=True)
+ button.station = station
+ height += button.get_height() + 20
self._buttons.append(button)
def render(self, surface, gamestate):
surface.fill((0, 128, 128))
self._buttons.append(button)
def render(self, surface, gamestate):
surface.fill((0, 128, 128))
+ self._title.render(surface)
for button in self._buttons:
button.render(surface)
def _get_pressed(self, ev):
for button in self._buttons:
if button.pressed(ev):
for button in self._buttons:
button.render(surface)
def _get_pressed(self, ev):
for button in self._buttons:
if button.pressed(ev):
- return button
.name
+ return button
return None
return None
- def _do_load(self,
name
, gamestate):
+ def _do_load(self,
station
, gamestate):
from .day import DayScene
from .day import DayScene
- print "Loading station",
name
- gamestate.
load_station(name
)
+ print "Loading station",
station["config"]["name"]
+ gamestate.
set_station(station
)
SceneChangeEvent.post(scene=DayScene())
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
SceneChangeEvent.post(scene=DayScene())
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
- if ev.key == pgl.K_l:
- self._do_load("station_alpha.json", gamestate)
+ if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ from .menu import MenuScene
+ SceneChangeEvent.post(scene=MenuScene())
elif ev.type == pgl.MOUSEBUTTONDOWN:
pressed = self._get_pressed(ev)
if pressed:
elif ev.type == pgl.MOUSEBUTTONDOWN:
pressed = self._get_pressed(ev)
if pressed:
- self._do_load(pressed, gamestate)
+ self._do_load(pressed
.station
, gamestate)