def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
elif ev.type == pgl.MOUSEBUTTONDOWN:
pressed = self._get_pressed(ev)
if pressed == 'load level':
elif ev.type == pgl.MOUSEBUTTONDOWN:
pressed = self._get_pressed(ev)
if pressed == 'load level':