def enter(self, gamestate):
if gamestate.station is None:
print "Loading Station Alpha ..."
def enter(self, gamestate):
if gamestate.station is None:
print "Loading Station Alpha ..."
self._cont_but = SplashButton("continue_retry", (500, 210))
if not save_file_exists():
self._cont_but = SplashButton("continue_retry", (500, 210))
if not save_file_exists():