+""" Menu scene. """
+
+import pygame.event
+import pygame.locals as pgl
+
+from .base import BaseScene
+from ..events import QuitEvent, SceneChangeEvent
+
+
+class MenuScene(BaseScene):
+ def render(self, surface, gamestate):
+ surface.fill((0, 255, 0))
+
+ def event(self, ev, gamestate):
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ QuitEvent.post()
+ elif ev.key == pgl.K_n:
+ from .night import NightScene
+ SceneChangeEvent.post(scene=NightScene())