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Add available lights list to levels.
[tabakrolletjie.git]
/
tabakrolletjie
/
scenes
/
night.py
diff --git
a/tabakrolletjie/scenes/night.py
b/tabakrolletjie/scenes/night.py
index 6d4e2bca431f1211d30f445c71dc76962f1f57c9..6b42f6bf878dafad72ef01fc63077230c71cc8b4 100644
(file)
--- a/
tabakrolletjie/scenes/night.py
+++ b/
tabakrolletjie/scenes/night.py
@@
-13,7
+13,7
@@
from ..utils import debug_timer
from ..loader import loader
from ..transforms import Overlay
from ..turnip import Turnip
from ..loader import loader
from ..transforms import Overlay
from ..turnip import Turnip
-from ..constants import NIGHT_LENGTH
+from ..constants import NIGHT_LENGTH
, DEBUG
class NightScene(BaseScene):
class NightScene(BaseScene):
@@
-56,7
+56,7
@@
class NightScene(BaseScene):
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
- if ev.key == pgl.K_e:
+ if ev.key == pgl.K_e
and DEBUG
:
self._to_day()
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
self._to_day()
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1: