projects
/
tabakrolletjie.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Add available lights list to levels.
[tabakrolletjie.git]
/
tabakrolletjie
/
scenes
/
night.py
diff --git
a/tabakrolletjie/scenes/night.py
b/tabakrolletjie/scenes/night.py
index 72e6c84167f1f4c52d0be41b6b1134a178196ab6..6b42f6bf878dafad72ef01fc63077230c71cc8b4 100644
(file)
--- a/
tabakrolletjie/scenes/night.py
+++ b/
tabakrolletjie/scenes/night.py
@@
-10,10
+10,16
@@
from ..obstacles import ObstacleManager
from ..enemies import Boyd
from ..events import SceneChangeEvent
from ..utils import debug_timer
from ..enemies import Boyd
from ..events import SceneChangeEvent
from ..utils import debug_timer
+from ..loader import loader
+from ..transforms import Overlay
from ..turnip import Turnip
from ..turnip import Turnip
+from ..constants import NIGHT_LENGTH, DEBUG
class NightScene(BaseScene):
class NightScene(BaseScene):
+
+ DARKNESS = Overlay(colour=(0, 0, 0, 150))
+
def enter(self, gamestate):
self._space = pymunk.Space()
self._obstacles = ObstacleManager(self._space, gamestate)
def enter(self, gamestate):
self._space = pymunk.Space()
self._obstacles = ObstacleManager(self._space, gamestate)
@@
-23,13
+29,24
@@
class NightScene(BaseScene):
for turnip_data in gamestate.turnips:
turnip = Turnip(space=self._space, **turnip_data)
self._turnips.append(turnip)
for turnip_data in gamestate.turnips:
turnip = Turnip(space=self._space, **turnip_data)
self._turnips.append(turnip)
+ self._soil = loader.load_image(
+ "textures", "soil.png", transform=self.DARKNESS)
+ self._total_ticks = 0
@debug_timer("night.render")
def render(self, surface, gamestate):
@debug_timer("night.render")
def render(self, surface, gamestate):
- surface.fill((0, 0, 155))
+ surface.blit(self._soil, (0, 0))
+
self._mould.render(surface)
self._mould.render(surface)
- for turnip in self._turnips:
- turnip.render(surface)
+
+ for turnip in self._turnips[:]:
+ if turnip.eaten:
+ self._turnips.remove(turnip)
+ turnip.remove()
+ gamestate.eaten += 1
+ else:
+ turnip.render(surface)
+
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
@@
-39,18
+56,28
@@
class NightScene(BaseScene):
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
- if ev.key == pgl.K_e:
- from .day import DayScene
- SceneChangeEvent.post(scene=DayScene())
+ if ev.key == pgl.K_e and DEBUG:
+ self._to_day()
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
self._lights.toggle_nearest(ev.pos, surfpos=True)
print self._lights.lit_by(ev.pos, surfpos=True)
elif ev.type == pgl.MOUSEBUTTONDOWN:
if ev.button == 1:
self._lights.toggle_nearest(ev.pos, surfpos=True)
print self._lights.lit_by(ev.pos, surfpos=True)
+ def _to_day(self):
+ # End the night
+ from .day import DayScene
+ SceneChangeEvent.post(scene=DayScene())
+
@debug_timer("night.tick")
def tick(self, gamestate):
@debug_timer("night.tick")
def tick(self, gamestate):
- self._mould.tick(gamestate, self._space, self._lights)
- self._lights.tick()
+ if self._total_ticks < NIGHT_LENGTH:
+ self._mould.tick(gamestate, self._space, self._lights)
+ self._lights.tick()
+ print "Power usage: ", self._lights.total_power_usage()
+ else:
+ self._to_day()
+ if not self._mould.alive():
+ self._to_day()
def exit(self, gamestate):
turnip_data = [turnip.serialize() for turnip in self._turnips]
def exit(self, gamestate):
turnip_data = [turnip.serialize() for turnip in self._turnips]