self._mould = Boyd(gamestate, self._space)
@debug_timer("night.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))
self._mould.render(surface)
self._mould = Boyd(gamestate, self._space)
@debug_timer("night.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))
self._mould.render(surface)