+ surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
+ darkness = pygame.surface.Surface(surface.get_size())
+ darkness = darkness.convert_alpha()
+ darkness.fill((0, 0, 0, 150))
+ surface.blit(darkness, (0, 0))
+
+ self._mould.render(surface)
+
+ for turnip in self._turnips[:]:
+ if turnip.eaten:
+ self._turnips.remove(turnip)
+ turnip.remove()
+ gamestate.eaten += 1
+ else:
+ turnip.render(surface)
+ self._lights.render_light(surface)
+ self._obstacles.render(surface)
+ self._lights.render_fittings(surface)