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added soil background for day and night; recoloured seed
[tabakrolletjie.git]
/
tabakrolletjie
/
scenes
/
night.py
diff --git
a/tabakrolletjie/scenes/night.py
b/tabakrolletjie/scenes/night.py
index c532c77159c623f9cedb0a8000f69ef72da1cd16..fe1fae3860d1d87bcb2b8a77d2ff895afff904ed 100644
(file)
--- a/
tabakrolletjie/scenes/night.py
+++ b/
tabakrolletjie/scenes/night.py
@@
-1,6
+1,7
@@
""" In the night, the mould attacks. """
import pygame.locals as pgl
""" In the night, the mould attacks. """
import pygame.locals as pgl
+import pygame.surface
import pymunk
import pymunk
@@
-10,6
+11,7
@@
from ..obstacles import ObstacleManager
from ..enemies import Boyd
from ..events import SceneChangeEvent
from ..utils import debug_timer
from ..enemies import Boyd
from ..events import SceneChangeEvent
from ..utils import debug_timer
+from ..loader import loader
from ..turnip import Turnip
from ..turnip import Turnip
@@
-26,8
+28,14
@@
class NightScene(BaseScene):
@debug_timer("night.render")
def render(self, surface, gamestate):
@debug_timer("night.render")
def render(self, surface, gamestate):
- surface.fill((0, 0, 155))
+ surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
+ darkness = pygame.surface.Surface(surface.get_size())
+ darkness = darkness.convert_alpha()
+ darkness.fill((0, 0, 0, 150))
+ surface.blit(darkness, (0, 0))
+
self._mould.render(surface)
self._mould.render(surface)
+
for turnip in self._turnips[:]:
if turnip.eaten:
self._turnips.remove(turnip)
for turnip in self._turnips[:]:
if turnip.eaten:
self._turnips.remove(turnip)